My character has 30 bullets. After pressing the "shoot button" 30 times, the bullets ran out. We need to reload the ammo. Click "reloaded button"....
Hi, The game I have developed has 10 different characters. However, I would only like two of these characters to be able to continuously shoot....
How can I create a button that locks onto a nearby target and shoots them from afar
Hi! New to buildbox! What template should I use to begin on a game where the character needs to rotate and "shoot" itself out from a fixed...
Does anyone know how can I have delays between shots? For example I shoot 1st bullet, then I have to wait 3seconds so i can shoot the 2nd
Hi Boxers! I'm currently trying to create a space ship with a working laser gun. I was thinking of using the spawner in the Stuck template as a...
Hi, I have a character with fixed rotation disabled so it rotates when it hits the ground or objects. When it shoots, I have set a shooting...
Hi, I am making a level based game Start Scene - A character bullet is set to character and triggers on shooting.When session points reaches the...
Hello dear boxers, I want to make a quiz game where I have 4 categories, each one has like 20 questions where users have to choose the right...
Hello there I want to shoot objects in the air by touching left and right button..e.g. i have two canons , one on left one on right i want both...
How Can I stop the Collision Area on a Triangle from Increasing after Activating Connection Mode. Please See Video. You'll see a Triangle with a...
Hey Guys, I am trying to setup a single shoot for the character. I have tried to place an object without spawned in the bullet animation, but...
I am making a shooter and runner hybrid. I have added a button and selected funtion shoot button on my UI. But a player can just press that...
How can i make static character turn to shoot on all 4 directions like a tower defense kind of games? Enemies approach from a straight line in...
Example like mario , he can shoot right or left it depends on character direction. THANX!
Every time I fire, the shooting sound starts again without finishing the previous instance... is there a way to adjust this so that each firing...
I want to know how I can delay a shoot or jump until the player lifts their finger, like the jump move in The Pit. Thanks in advance.
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