Hi, I have a character with fixed rotation disabled so it rotates when it hits the ground or objects. When it shoots, I have set a shooting animation that should be with rotation 0 and shoot forward. The problem is that I can not make the shooting animation to appear straight. I managed to get the rotation to stop using Advanced Move with 0 Angular Velocity and triggering it from a character button overlaid on my fire button. But it stops at whatever angle is when the button is pressed and the bullet goes in that direction. Any ideas? Thanks in advance!!!