Quick question... I have a few perfectly looped .mp3 that I'm using for in game background music. If looped in Adobe Audition, Audacity or any other audio software, the loops is perfect with no gaps. When loaded into buildbox, it plays, but has a few millisecond gap in audio before it loops. Am I doing something wrong, or is this a common issue?
I'm pretty sure it's an issue with BB preview. It shouldn't be a problem when you test on an actual device. I experienced the same as you guys @jarred_smith and @reegannaidoo, but it looped fine on my device, so give that a try.
Hey, Thanks Phil. Still a slight delay on the device, but not as apparent as in Preview Mode, hopefully soon you can guys could finally test our game.
All my builds do have that short delay before restarting the mp3. My workaround was so export a longer track with a few loops.
Just tested on both Android and iOS: On iOS it is quite ok, you can hear that but not that bad. On Android the glitch is more noticeable though. I have checked the mp3 with Audacity, it is perfect in both ends, no silent gap in there and plays well.