Hi @rjp996tt, I haven't got round to it yet as I no longer have a Windows PC, but plan to put Visual Studio on my sons PC and give it a try.
Phill, were you ever able to get Windows export to work for the Windows Store? I can export and build in Visual Studio just fine...but the scaling is so messed up...way to big...makes game un playable...I did a search on the fourm but can find no comments from anyone.
Hi, I'm able to share the sharing message but its not sharing the game over screen? Any hack about it? Thanks :)
You're working within scene parameters of the iPhone 5 for designing your scenes - 1136W x 640H in landscape mode, so a 256px object will take up over a third of the screen and that doesn't leave you much room for movement. I'd make it smaller. Try 150px.
Hi Phill, What is the ideal size that you recommend in pixels to create the character, and other images used in a bb game ?
Wow, how long is a piece of rope. That's a pretty tough question as it really depends on what your game is all about. Obviously the bigger your character is, the more screen it takes up and there is little space left to move around to avoid enemies, so usually best to keep characters around the 100px mark. A smaller character can make a scene appear much bigger.