For the pass few days I've been trying the change animations of the character when a weapon is picked up. I have a few custom nodes which determine whether the player actively has a weapon. This determination later correlates to the Walking/Running output pins of the 'Advanced 3D Movement' node via my 'Rifle Anim Handler' node. How can I properly switch to the RifleWalk, RifleRun, & RifleIdle animations now that I know of the state? I've been tinkering in the 'Advanced Control System' node. I do indeed get playback of the target animation when I play around with script values however when the weapon is dropped it stays with the target animation. Node Map Progress: Any ideas or snippets to help with this simple yet annoying issue? Not much documentation on implementing additional animations with this node.