How Can I Properly Add More Animations To Animated Platformer Node?

Discussion in 'How Can I...?' started by khaelou, Aug 28, 2021.

  1. khaelou

    khaelou Boxer

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    For the pass few days I've been trying the change animations of the character when a weapon is picked up. I have a few custom nodes which determine whether the player actively has a weapon. This determination later correlates to the Walking/Running output pins of the 'Advanced 3D Movement' node via my 'Rifle Anim Handler' node.

    How can I properly switch to the RifleWalk, RifleRun, & RifleIdle animations now that I know of the state? I've been tinkering in the 'Advanced Control System' node. I do indeed get playback of the target animation when I play around with script values however when the weapon is dropped it stays with the target animation.

    Node Map Progress:
    Screen Shot 2021-08-28 at 2.58.50 PM.png

    Any ideas or snippets to help with this simple yet annoying issue? Not much documentation on implementing additional animations with this node.
     

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