For the pass few days I've been trying the change animations of the character when a weapon is picked up. I have a few custom nodes which...
please help me
There are variable I created in buildbox with values saved in the Settings class. Ex: Settings.myVariable = 5; How can I access the variable and...
Hi there, I would like to share my new game! By the way it's my first game. [MEDIA]...
Hey boxers I made a shop to buy and change player and I have a little problem. Basically the 1st player you play with is unlocked but then for...
Hi there, I'd like to ask for some help. How can I make the game end (defeat/change UI's i guess) from code? I can't figure out how... and the...
Hey guys, I’m currently working on the main menu and have some trouble to find how to modify the scripts of the buttons. I have a button to make...
Hi, I'm trying to get the value of one of the labels I've set but it's not working. I've tried the following:...
I am currently trying to find a way to very gradually increase the speed of my character, so the game becomes more difficult for the user the...
Hello boxers, I noticed that the node of particles is empty ( there is no code there ) can anyone help me to solve this problem ?
Hi Everyone The attached package implements Global Variables to allow you to easily share data across assets in the world without having to rely...
I need to create a high score and then when the user closes the app and then opens the game, the high score is on the screen like stored in some...
Is it possible to implement a node, that checks the current color of the character? Example: If a red ball passes through a red hoop, a point...
Is there an easy way to trigger an action like my player collide with something it plays a particle system or when he passes near an object it can...
I've got an odd issue with a script I have written. It is designed to detect if the colour of the object you collide with matching the object the...
I am asking me, why is in the script from the JUMP node a variable declaration _force and in the script the variable used is _jumpforce? Thanks...
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