Coin Attraction Speed?

Discussion in 'How Can I...?' started by Phill Mason, Oct 21, 2015.

  1. Phill Mason

    Phill Mason Serious Boxer

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    Hey Boxers, do you know if there is anyway I can adjust the attraction speed of a coin?
    I've set up an Action - Powerup Magnet that my character runs into and it attracts the coin fine, but the magnetic-coin-attraction is really fast and I'd like to slow it down if possible, any ideas?
     
  2. Phill Mason

    Phill Mason Serious Boxer

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    To add to my question above, there seems to be a distance based attribute in place before the coin is attracted to the magnet.
    Q: Is this a fixed distance, or can we adjust/affect this?
     
  3. Andy

    Andy Miniboss Boxer

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    There is nothing that is adjustable here... but I've often though we need more flexibility with this. Good chance in the future it will happen, but it's not a current priority.
     
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  4. Phill Mason

    Phill Mason Serious Boxer

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    Fair enough, you're right, it would be great to see something like that in the future, thanks @Andy
     
  5. Jamie

    Jamie Avid Boxer

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    Maybe @Phill Mason could add more than one coin in that scene and scenario to give it a pro-longed visual effect?
     
  6. Phill Mason

    Phill Mason Serious Boxer

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    Nice thinking @Jamie, but that's not what I want it for, it's for what I have attached to the coin :) Thanks for your input though, cheers.
     
  7. wesam_badr

    wesam_badr Miniboss Boxer

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    the magnet attract also other actions if its in the gamefield is this a bug?
     
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  8. Phill Mason

    Phill Mason Serious Boxer

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    @wesam_badr after further testing this afternoon, I've also noticed this and I'm sure it's not meant to be like that as it should only be coins.
     
  9. stevinz

    stevinz Avid Boxer

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    Some more flexibility would be great.

    @wesam_badr Seems to be by design. It is called a "Powerup" magnet in the latest build, not a "Coin" magnet...
     
  10. Machine Rises

    Machine Rises Serious Boxer

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    You could make a trigger using gameplay action for Time Warp at the same time the magnet is triggered which would make them go slower and of course everything else.
     
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  11. darren

    darren Avid Boxer

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    Machine Rises, i haven't played around with it but I thought actions can only happen one at a time, and if that is the case, this wouldn't work
     
  12. Machine Rises

    Machine Rises Serious Boxer

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    I believe it's gameplay actions that can only happen one at a time if I recall.
     
  13. Phill Mason

    Phill Mason Serious Boxer

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    Time to investigate me thinks :) Thanks @Machine Rises, I'll go have a play.
     

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