So I've designed a rare scene and let's name it XX, I want to add to my game a place where I tell players stats about how many people went through...
So I've decided to make my game Portrait, but when I did that there is a problem with buildbox when it shows their logo at the start menu and I...
Purchase button isn't available on my Free License on Buildbox 3, is there other way to make player watch an AD when he dies to be able to gain an...
When I play the game from first round it happens as I said, but when I play only the selected scene it goes well..
Hello, I've built an object spawner and when I play it spawns the objects on different scenes, not where it is supposed to.. but I think I know...
[ATTACH] ehm.. Do you mind helping me? I really don't know how to do that
Hi, I made a button on Game Over UI which gives you an amount of points after watching an AD, but I want to make it only work once in a hour for...
I tried searching on how to make enemies move on buildbox3 but I couldnt find any helpful tutorial, could you help me?
Hello HueTheDev, the logic options are not inside of these tabs because I already worked with these tabs on my game and I don't know where can I...
I see a lot of videos and they're using Logic option to make the enemy move or something like that, but on my program I cannot find this option.....
I've added a music in the Main Menu UI and it looks pretty cool, but I want the music to stop when the Player joins the game (Clicks Play button)....
I've seen on videos that they just release the photos in "Animation" and they are added together, but it doesnt work there
I created node and Connected the Animation to the Start node, then tried adding 2 pngs as animation, but only 1 photo is being added, the second...
Hello, I'm trying to add new characters and when I drag the PNGS on Buildbox and select Character they just appear as 2 photos, not as a single...
Thanks, helpful!
Hello, I've recently started using Buildbox and trying to create games, after watching a few tutorials I see everyone that uses ( Collision Shape...
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