Please make in the Next update , wake up obejct by colision a Timer . It is possible if any one will jump on it the obeject fall to fast
Why can't you use distance and set it to a negative number so that the object will fall after the character touches it?
I know it when you make a jump and run looks like Traps with Roms over it you have a problem when i Go to the negative Position in the upper Rom . The obejct Fall down . I have two roms One upper One lower .
Another thing which should be added: when two objects are linked together, the other object should have a way to make it different alignment (like send to back). For example, in the game circle, the character has 1 layer in front of the line and 1 behind it, which is not possible in Buildbox.