What's Your NewYears Resolution?

Discussion in 'Buildbox General Discussion' started by sysads, Dec 29, 2015.

  1. sysads

    sysads Serious Boxer

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    - Dedicate more time to building an engaging game and not just any game
    - Startup my own gaming studio
    - Release "A Game A Month"
    - Help out in the community as much as I can
    - Install and Review games released by the community to help promote one another
    - Use Buildbox v2 to its fullest potential

    Make a game like "THE PIT" :D

    WHAT IS YOURs - Be Realistic :cool::p
     
    Last edited: Dec 30, 2015
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  2. wayne_martell

    wayne_martell Avid Boxer

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    -Not to go back to Construct 2
    -Get a game in google play
    -Make a PacMan game :)
     
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  3. netkomm

    netkomm Avid Boxer

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    - Make my first game
    - Learn bb 2 and use at 100%
     
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  4. Marlon Lawson

    Marlon Lawson Boxer

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    1. Develop / release a game every 2 months
    2. Make this a full-time gig
    3. Enjoy the success that will come along the way :rolleyes: :) :cool:
     
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  5. VectologyGames

    VectologyGames Serious Boxer

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    Publish 4 large games and 4 smal games a year.
     
  6. pfg215

    pfg215 Avid Boxer

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    Love it!
     
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  7. pfg215

    pfg215 Avid Boxer

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    Make 1 game and go from there, I think once I make 1 game it will just flow from there.
    Learn BB inside out
    Make a game studio
     
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  8. brakewind723

    brakewind723 Serious Boxer

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    Follow the methods of Ketchapp and make small engaging games and build a name for myself.
     
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  9. Christoph

    Christoph Miniboss Boxer

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    Purchase Buildbox
    Finish my first game
    Find a big publisher
    Earn enough money to keep going and make my second game
    Reduce the developing time of the second game
    Expand my business
    Make a distribution label that works as a network for indies (without big shares for the publisher)
    Publish my own game on the label
    Publish a lot of other games on the label
    Grow as a human being
    Have another child
    Live my life in the way Alberto Giacometti said once: “I no longer work for anything but the sensation I have while working”
    Be happy
     
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  10. sysads

    sysads Serious Boxer

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    Awesome :D :D
     
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  11. nthen778

    nthen778 Boxer

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    1. Make at least 3 more games
    2. Make 1 good game
    3. Upgrade to Buildbox 2.0 and experiment and learn everything I can
    4. Be the best uncle I can possibly be
     
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  12. dmmcmah

    dmmcmah Avid Boxer

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    Set specific revenue goals. My goal right now is to get to $1,000 profit per day.
     
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  13. pfg215

    pfg215 Avid Boxer

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    omg, that would be nice, is that possible? I'm new to the business aspect..
     
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  14. Garyo

    Garyo Boxer

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    It is very possible yeah, look at the 2 guys that made Crossy Road.

    $10,000,000 in just 90 days, which is incredible!
     
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  15. ozergul

    ozergul Boxer

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    My aim is to earn $100 a day
     
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  16. pfg215

    pfg215 Avid Boxer

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    income mostly generated by ads or in app purchase? Or both?
     
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  17. brdchn25

    brdchn25 Boxer

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    Have Fun making games.
    Love to be able to do this full time in my retirement one day as for now I love to cover my cost in 2016.
     
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  18. sysads

    sysads Serious Boxer

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    That tells u there is power in team work
     
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  19. Garyo

    Garyo Boxer

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    Team work, makes the dream work.
     
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  20. Christoph

    Christoph Miniboss Boxer

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    But don't ignore the fact that the older guy was working several years already in the industry without making any money. He was literally broke and almost gave up. You don't make a million just because. There was not only team work but also a lot of knowledge and experience. AND, what even is more important, this is the exception. It doesn't mean you can't be one of them but to 99.9% of indie developers this will never happen. Have a look at this thread: https://www.buildbox.com/forum/index.php?threads/how-to-succeed-in-the-appstore.729/

    But it for sure is a good New Years resolution, just keep in mind that it doesn't come from nothing.
     

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