I made about 4 different sword attack moves, they are working, each one in a different action, I've attached a small platform inside the action animations that kill the enemy when I press sword hit (so I have 4 hit buttons on the screen) but the small platform kills the enemy before the sword reaches the enemy, it doesn't look normal, is there a way I can make the platform appears and kill the enemy after like a second and not immediately? I am stuck here, I need help please I followed this tutorial:
I do not think it is possible in buildbox 2, I know that it will be able to be done in Buildbox 3 but I have looked and tried myself and I have not been able to figure out a way
Thanks, I made it, but not perfect of course, I will see if I can find another solution, one question do you know when exactly the bb3 is gonna be released? I've been waiting so long.
Don't listen to Josh, he probably never used the software. He also thinks that BB3 is going to resolve all the problems within a couple of weeks. But in fact doesn't see that the software we are actually using to make games right now is BB2 because it's the software that is much more stable and feature rich. There are several potential solutions to your problem (that video you posted is by the way from me too): Try to use A) a death delay in the health component of your enemy or B) use an advanced move in your enemy that reacts to the 'platform' you spawn in the melee attack (make it a physics object). That might be the best solution because you can make a specific death animation for getting stabbed. Hope that helps. Cheers!
Why is BB3 always the given answer for issues in BB2? BB2 is the released product that we use and we need BB2 solutions to bugs or issues that we have.
I understand that bb2 is still limited, and I am sure bb3 will not fix all the problems either, it's gonna be limited as well, I didn't know that video was posted from you, thanks a lot for your help, I like the death delay solution a lot, I never thought of it, I think it will help me, but I never used advanced move before, so I will use the death delay first and see how it goes.
This one's pretty good too. When Numi comes out you'll see a lot of melee, special attacks, and long-range attacks that are possible with BB. Even boss fights and the like.
Thanks, I saw the video like a week ago but it was hard to follow it, it wasn't a real tutorial he was just showing us what he did, I got lost and couldn't continue.
Hey Patostar, what I did was: In the World UI, add an action button, called Attack, Function set to "Component Action". Then add Advance Mode in the character settings, add the attack animation, then go to the Animation Editor. add 2 platform type objects where the "sword attack" should be, and use the following properties: Object #1: Present: Platform Object Type: Fixed Opacity: 0 Collision Type: No Collide Destroy Type: Destroy Enemy Add Spawner: Spawn Rate: 1 Spawn Action: Shooting Object #2: Present: Platform Object Type: Fixed Opacity: 0 Collision Type: No Collide Destroy Type: Destroy Character Add Spawner: Spawn Rate: 1 Spawn Action: Shooting This one should be smaller than object number 1. Now the collision shape in the advance mode, needs to be for the character only, not the sword attack. Your character need to have health but no damage, the damage needs to be set in the object, you need to add damage in the main settings of the object, damage can be anything you want, and also you need to add health, like 99999999999999999. Now, back to the advance mode, you need to set the action button and the mathematical operation like this: Mathematical Operation: Replace Event: Button - Attack (this is the name of the button we set up in the World UI) Timeout: 0.1 - this is for the duration of the attack. Hope this helps.
Hello Rodrigo, thanks a lot for your support, but dude you took much time to write this post! I appreciate it, I will do exactly what you just said, honestly stopped working on that game for a while, and I will continue in like 2 or 3 days, and I will let you know if it works or not, thanks again for your support bro