I think I'm having a similar issue as Xcode is reporting a number of errors. If I Build without the Ad Mob SDK there are no errors. So implementing the SDK is straightforward and assigning an ad to a UI Screen with Ad type checked and Ad freq. value is all very easy. What step am I missing? Do I need to initialise the Banner ad on the canvas? Thanks, James
hi, maybe... do you fill all ids in BB sdk of admob or iOS banners? appp_id+banner+intertitial+rewardvideo You can't leave any empty even if you don't use them! All the best!
So I have setup 3 ad units in Ad Mob and assigned the relevant IDs in the projects Settings with the corrcet SDk. I also have Banner & Interstitial checked in the Game UI Screen. Other than these two places do I need to do anything else as I am still returning 36 errors in Xcode? Thanks
So it turns out you have to build with a device connected otherwise you get those errors. What a n00b I am!