Simulating Airplane Flying (2d) With Buildbox Physics Engine?

Discussion in 'How Can I...?' started by juancarlos, Aug 23, 2018.

  1. juancarlos

    juancarlos Boxer

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    Hello! We are designing a 2D-flying game with semi-realistic physics. Does anyone know if it is possible to generate lift force in order to make the plane is glide in the air? Lift should be somehow connected to the airplane velocity. If this is not possible, is there any way to get around this? Or another method to achieve similar behaviour?

    Thank you already
     
  2. bulyapp bully

    bulyapp bully Boxer

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    I m not understand what you want, ,,,?
     
  3. juancarlos

    juancarlos Boxer

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    We just want to make airplane fly and glide like a real plane. For example: When you have enough speed, airplane stays in the air but when you lose speed, airplane starts falling.
     
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  4. piece of cake

    piece of cake Boxer

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    would like know to
     
  5. Jackazoid

    Jackazoid Avid Boxer

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    You can easily do this with transformers.
     
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  6. piece of cake

    piece of cake Boxer

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  7. juancarlos

    juancarlos Boxer

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    Thank you for your answers. What we are looking for is 2D flying with side perspective. Transformers? You mean Logic transform? I would really appreciate if you could tell more.
     

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