Hello! We are designing a 2D-flying game with semi-realistic physics. Does anyone know if it is possible to generate lift force in order to make the plane is glide in the air? Lift should be somehow connected to the airplane velocity. If this is not possible, is there any way to get around this? Or another method to achieve similar behaviour? Thank you already
We just want to make airplane fly and glide like a real plane. For example: When you have enough speed, airplane stays in the air but when you lose speed, airplane starts falling.
hello, im sending a link to my original question. https://www.buildbox.com/forum/index.php?threads/gameplay-for-flying-360-shooter.13720/ can I make a 360 shooter fly around centred to the screen, thanks.
Thank you for your answers. What we are looking for is 2D flying with side perspective. Transformers? You mean Logic transform? I would really appreciate if you could tell more.