Hi, I have a endless game setup with tutorial and two worlds. I am using distance (or points, does not matter) to show player progress. The scene graph: At start, you have 0 coins so tutorial will start (depends on decision node). Player will collect some coins at tutorial world and continue to "e-m_world". Then at some distance the player moves to next world (h_world). Game have checkpoint system and using "Restart Checkpoint" action to do that. It works. When player fails, the flow will go back to "tutorial" node, top-left at graph. Player have non-zero "total coins" so "e-m world" will start. But the distance (or points) will not reset. UI still shows non-zero value at start. I have tried all combinations of UI score display (World/Amount). With one world game you can use "Restart" navigation button which restarts current world. How do I reset specific value for all worlds? Like distance, or points? (I want to be total coins intact). Thanks for any help.