JavaScript Lords, Come Here I'm using revive button ( restart checkpoint ) as control button on my game, i want to remove it after using one time and reset when start world again, So, i have created 2 game over ui, one with revive button and anther without, added signal on control button node triggered every time i pressed on revive button, and this signal received on character nodes as switch two options RE and REE as shown on this image and if character defeated ST will be true so if ST and RE true, then Game Over upload ( on Event Node ) if ST and REE true, then Menu Jump Upload ( the second game over ui ) i saved RE and REE on variable z the issue is nothing happened, always getting Menu Jump uploaded...... so what is the problem on this code ? how can i defined, save and switch boolean variables by switch node ? receive signal node is work fine and from line 23 on script node too or how can i do this method anyway ?