Paid Or Free That Is The Question

Discussion in 'Game Marketing' started by spicedbeangames, Feb 10, 2017.

  1. spicedbeangames

    spicedbeangames Miniboss Boxer

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    Currently, I have what I think is a great app in the works (don't we all!) - and during the development process, the idea was always to release it as a paid app. The reasons behind it are pretty simple - its a less crowded market and it's the kind of game I believe someone would pay for, if they are into this genre of games.

    However, I am now toying with the idea of sending it to a publisher to see if they a) respond b) are interested. The downside being that its a much more crowded market place(free) but they could potentially get the game to many more players = more downloads = more revenue.

    The app store paid section has been pretty stale of late - with the same OLD games sticking in the Top 100(like Tiny wings, Zombieville 2 as really old examples)

    It would be great to hear your thoughts
     
  2. playsgames6666

    playsgames6666 Miniboss Boxer

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    Good question. Don't really have an answer.
    But all the games on my devices, well games that stay on my devices are paid games.
    They are the only games i will play for hours and keep on my device.
    Though sometimes there are some disappointments and they get deleted.
    But i generally go for paid games more, they normally have a better gameplay, and story line to them.
    Im personally not a one tap game person. I check them out and play for about five minutes, get bored and delete.
    Though there are some good puzzler one tap games that i might play for a few days.
    So i guess the question for you is, Is your game really good that it is going to want a user to throw a couple of bucks into it, and not be disappointed that its going to be boring after an hour of game play.
    Overall it depends on the game, i would never pay for a one tap game, That includes tiny wings. Never.
    I will always pay for a good platformer, As long as it has good gameplay, puzzling and with a bit of action. Im hooked.
     
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  3. Andy

    Andy Miniboss Boxer

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    If you haven't already, be sure to check out the info @dan_counsell posted about the launch of his paid Buildbox game. Going free or going paid is a gamble and depends on many factors. I think one consensus is that kids and educational games tend to do better as paid games.
    http://buildbox.com/forum/index.php?threads/almost-impossible-revenue-and-launch-details.799/
    https://www.dancounsell.com/ios-game-revenue-launch-details/

    EDIT: Just realized it was both paid and free at different times... but still a good read and applies to the conversation.
     
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  4. spicedbeangames

    spicedbeangames Miniboss Boxer

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    Cheers Andy - very useful info. The market is changing so rapidly right now! lol
     

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