Need Help With Downward Isometric Game

Discussion in 'How Can I...?' started by ivnov, Apr 16, 2016.

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  1. ivnov

    ivnov Boxer

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    Hello everyone,

    I'm trying to create a downward isometric game like this here:


    I've set up the game direction to 31 degrees, the tiles line up almost perfectly between each level. However, the problem I'm facing is that the tiles seem to keep going downwards and ultimately goes out of the screen. For example:

    It starts of like this
    [​IMG]

    And after a few seconds ends up like this
    [​IMG]

    Here's my gameplay settings
    [​IMG]

    And here's my scene setup
    [​IMG]

    I'm not sure how to fix this issue. What can I do to make sure the tiles remain on the same position while scrolling through levels? Can it be something due to the gravity settings?

    Thanks in advance for your help :)
     
  2. brakewind723

    brakewind723 Serious Boxer

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    Bring up your game frame, you have it touching the bottom of the screen so your character will continue to descend towards the bottom
     
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  3. heathclose

    heathclose Miniboss Boxer

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    I'm new to the iso thing but is this what would keep it from moving the scene down?
    9NelLFw.png
     
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  4. brakewind723

    brakewind723 Serious Boxer

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  5. ivnov

    ivnov Boxer

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    Thanks a ton guys. I tried out your solution and it worked :)

    For anyone else who might stumble upon the same problem in future, set your frame to look like this.

    [​IMG]
     
    swnam12 and odigames like this.
  6. Le 'Dog Sauce' Monroe

    Le 'Dog Sauce' Monroe Boxer

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    I have a question for you @heathclose @ivnov

    How do you make sure the tiles are straight throughout all scenes. I'm having a bit of a problem with that seeing as in my first scene i've managed to make the platform straight, but in the second scenes, they're either far below the original platform in the first scene, or just too far away. How do i fix that?
     
  7. ivnov

    ivnov Boxer

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    Hi, you should experiment with the Game Direction value. Also, make sure the tiles you are using are actually isometric.
     
  8. Le 'Dog Sauce' Monroe

    Le 'Dog Sauce' Monroe Boxer

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    @ivnov
    Ok, so i believe that my tiles are legitimately isometric, and i'll put that into thought. Thanks for the response.
    However, how would you make sure that you can jump over certain tiles or cubes, or whatever platform you're using? Kind of like 'Sky Castle'.
    Screen Shot 2017-02-15 at 10.42.40 AM.png
    Something like that.

    This is what i have so far. It's ridiculous lol i can't figure out how it's done
    Screen Shot 2017-02-15 at 10.38.21 AM.png
     
  9. ivnov

    ivnov Boxer

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    Try this tutorial:
     

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