My game crashes even though it has no fps problems. It crashes after main character collides with other objects. There is a script that is executed after collision. Can it be main reason for it? Will there be performance stabilizations in next upgrades? here is the script var _speed; var _enabled = false; var _physics; var vel ; var pos; var speed; var speedY; var trail; var trailC; var score; function init(){ _physics = this.entity().physics(); if(_physics && _physics.type() != 'kDynamic'){ _physics = null; } } function update( dt ){ dt = 1/60.0; // fixed delta time if(_enabled){ this.emitSignal('Sound',true) pos = this.entity().position(); this.entity().physics().setAngularVelocity(-8,0,-5) this.entity().setTexture('Number 2') this.entity().setColor(59,0,134); speed = -1.70; speedY= 5; if(pos.z%1 < -0.5){ if(pos.z%1> -0.7){ speed -= 0.1 } } if(pos.z%1<-0.1){ if(pos.z%1>-0.5){ speed += 0.1 } } _physics.setLinearVelocity( 0, 10, speed); } } function signal( name, value){ this.scene().addScoreCoin(1) _enabled = value; }