Finally got round to finishing my first game - Little Yoki on iOS: http://apple.co/1QQhUA9 on GooglePlay: http://bit.ly/1OT3Syz IOS CODES - Any reviews much appreciated: 43HRPWEPYWX3 FXEERREEYWEP RNM4F494FJYY 3K9EHP3KMFMR R4LYFLANWLPN 6AALJLHN7FMT MMNKHY4AA67L WJKFY64K94TP 7PFA9JR94LAP FM67RPLNK693 Y9E79AAY76W4 M367946Y4LMK 9WK67TR4FL43 AYK7K6N3YN4M EE3TYWRHE99W NLFFE47JF7FP 6XK3AW4NTYK6 JH4ARFTEJPJ3 6NPXY47LTXA3 3AWHLKRAWNTR L9R7KM7TELLR JETEMA7F37EN TMWJPN949TTN HJK7YK6PM9J7 69YYMPA7E7HT 4TXT3R3R9HM6 RAKMFW9MPAT4 AXYEA37NTR4Y JYYET6KTHXP4 4FTHAL663ARF
Your game looks promising but I would recommend you make it free for a start and monetize it with video ads that gamers can watch to gain more shield or etc. Well done
Thanks I'm working on another game that's almost complete on the freemium model so I'll see how they both go and look to change based on the result. Cheers
I took the first promo code. Very beautiful crafted game. The bad thing is that the hero dies very very fast. For this game it would have been perfect to have some kind of life energy system. Sometimes I die and don't even know why. Regarding the ads vs the price. I think 1 USD is a perfect fit. It even could cost 2. If you want to earn money with ads you need a lot of downloads, several millions. Almost Impossible is a good example of a 2 dollar game that probably as freemium wouldn't have made as much as money as of now.
Thanks @Christoph I think I made the swam of Bees a little too small at the beginning, also the arrows have collision so they come back at you sometimes. Cheers