Hello, when change the position for my game object the physics collision still in the old position. for example: player: 0, 0, 0 -> 10, 10, 10 collision shape: 0, 0, 0 -> 0 ,0, 0 Best, Maxi.
make object physics kinematic. static: object don't move dynamic: object can move, collision don't move kinematic: object and collision move together