Before I start dealing with radius of characters, I want to make the enemies move in a certain path, based on this image, note: no timers at all because moving backwards is an option for a certain attack from my towers.
@eyal282 as far as objects following a path, its a matter of using a Path node. with the towers (or what ever you use) you would need to have a node that highlights areas and a Spawn node. than you would need to setup the "If highLightedArea = True { Spawn Tower}" I only know basics of coding so that won't actually work but I hope you understand the idea
This doesn't help me in doing that, not even slightly. I simply don't understand at all how the path move node works.