Hi. I want my character to start without any bullets. And then when they kill an enemy or find a coin they get one or two bullets for each one of these. Then after they use their bullets they no longer have them until they get another coin or kill an enemy. If this is possible is it also possible to track like a score the amount of bullets you have?
yes, this is possible, I used this for torpedos in a submarine game. here is a video by @VectologyGames explaining this process... https://www.buildbox.com/forum/index.php?threads/use-powerup-on-button-push.1771/#post-11196
I get the collecting of coins and in game purchase so that I can purchase something, but I'm lost on how I'm able to purchase bullets. How do I connect the purchase of the coins to adding bullets and ability to shoot or not shoot when the counter is zero?