Hey Guys, if the character collides with a object I want a node in the collided object to be disabled, so that a single process stops. Is it possible during game to stop single nodes? THX
Say you have an object with a Rotate node, and the Start node's Created pin wired up to the Rotate node's Enabled pin If you also have an If Collide node as well, wire it up to a Script node and wire the Out pin to the Rotate node Now change the script to say on your Script node to just have this on it Code: function signal(name, value) { this.emitSignal('Out', false); } then when something collides with this object, the rotation will stop, since the collision triggers the signal on the Script to send false to the Rotate component you could also use a Send/Receive node system to fire the message from the colliding object instead