Anyone figured out how add the game progression event that voodoo requests? Just got approved for retention testing and that's my last step but i cant figure it out. @TreySmith @Buildbox Specifically Add a new level progression event to your game: Add this line when a player starts a game/round: GameAnalytics.NewProgressionEvent(GAProgressionStatus.Start, "game"); Add this line when a player finishes a game/round: GameAnalytics.NewProgressionEvent(GAProgressionStatus.Complete, "game", score);
I‘m on the same point, analytics work but i‘m Not sure where to add this code for game round. Has someone figured out?
We're working on a full document for you guys. Zack is almost done. I've also communicating with VooDoo to find out what all they need for official releases. We will make sure to post the doc here once it's 100% finished and ready to go.
Zacks been awesome in working with me on this. That damn score they want is the only trouble we ran into lol. but, once this is able to be worked around, it will make understanding how to do these kinds of things so much easier for any analytics platform. Appreciate the speediness you guys have shown for this!
Hi guys, how are you doing, I hope everything is cool I apologize in advance for my level of English I was invited Voodoo test the prototype of my game but there was a problem in productivity of my application @TreySmith (in the Buildbox everything works) I can not send the game in this form
Ok but this is not in our hand, voodoo can do anything in there contract but the main thing is that your game should be good enough to be published by voodoo otherwise this contract will be meaningless. My one game is also not qualified but its fine. I will send other games which is good then this version and maybe they will publish my game. Don't lose hope one day we all get success
I have at the moment two games in the voodoo publisher dashboard. The first one is already in test campaign and the second i have to integrate sdk‘s at the moment, i also have 3 other games where i‘m near Ready to send it through the dashboard. But one thing i noticed since trying to get the perfect game for voodoo is: We need definitely more upgrade options in Buildbox, nearly every casual game in the charts (Voodoo or Ketchapp) has reward system and upgrade options to get a high retention... and its all about retention! For example: Knife hit/ dune... when you play good you get new items or your player level gets higher and xp gets higher.. cool stuff that let user come back and want to archive better results to get more and more Or like Baseball Boy: You get a lot of coins after every game (better run = more money) and you can upgrade the skills with this coins to get even more coins! This stuff we really need in Buildbox to get much higher retention. But i think BB 3.0 will be perfect for this!
Yes! I finished the document and a few people have tested it out so it should be helpful. I think the most useful part is the example I show in step 20. Try it out and let me know if you have any problems! https://intercom.help/buildbox/game-analytics-documents/game-analytics-for-voodoo-ios
No problem! I did have one person have issues entering in this line of code: #include "screens/PTPScoreController.h" from step #18. Let me know if any of you have an issue with that as well. Otherwise, it should work well. Remember, it takes the live feed a while to start showing data, so don't get impatient and assume it's not working. One time, it didn't show up for at least 20 minutes and I thought it wasn't working. I would say if no data is showing up after 30 mins, something is wrong and you'll want to go back and check your bundle identifier is correct and your Game Key and your Secret Key is all correct. *If you are having problems with that line of code, make sure you are using Buildbox 2.3.3 or higher. That should solve the problem.
@ZackGriset Im assuming that guide at Intercom is a living document? You will update on the fly as needed?
Yes! Exactly. With all the updates, it will be easier to have these documents be ALIVE I'm working on a bunch of other documents like this right now: Appsflyer, Heyzap, FB SDK, Appodeal, Flurry Analytics, etc. If any of these are updated or changed over time, I'll just update the corresponding document. It's much easier than redoing a video demonstration
Haha yep! That's on my list as well. Everyone will eventually be able to access these guides/manuals from the website through the Guides Support Page: https://www.buildbox.com/guides/ And it will connect you back to the Intercom Article