Hi Buildbox community, I'm new to Buildbox and I'm trying some stuff, so sorry if this is a dumb question I started from the iso template and I want to do, is to make double jump available for a short period of time. I thought that placing a gameplay powerup in the scene and setting jump count to 2 was sufficient, but it seems that this only affect the main Jump count property, not the ghost property. is there a way to change Ghost Jump count property temporarly during game play ? another question, in debug mode, it seems that the Ghost collider stay in the same position even if I make a double jump, this does not make sens to me, if I want to avoid a high obstacle I need that the Ghost Jump collider follow the Ghost height .... did I missed something ? Thank you for your help
Hi @eyal, unfortunately no, I think that this is a missing feature. powerups only affect the core player object, they don't affect the Ghost component.
well this is idiotic - how else would u jump over an enemy if not like that ? if I understand correctly that Sky was developed like @Andy said with an early version of BB2 - and it was officially released - then what it the point ?
Actually you can configure Ghost jump to perform double jump, but you can't change it during the game. what I was looking for is a way to have a simple jump first, then at some point in the game activate double jump for a given duration.
yes I know, and this is what I'm trying to do I thought it was possible throught powerups, but it don't seem to work.
I just noticed something else about Ghost jumper, the collider do not follow the character, instead it remain at the same height. this is really annoying I need double jump to pass high obstacles, not to traverse a larger distance. I hope that those issues will be adressed/enhanced in next releases
but wait, did u manage to do a regular jump ? when I try that, the collider seems separated from the player and hitting the enemy instead of jumping over him. how did u do that ?
this is exactly what I'm speaking about, the collider stay in the same height the only solution I found is by editing the Ghost jumper collider and put a circle collider as high as possible and as small as possible. then I edited the enemy colliders to make them smaller so they don't collide with ghost jumper. what's really wired, is that when you double jump, the collider stay at the same height .... makes no sens :/
how and where did u edit the ghost collider ? and what do u mean by putting a circle collider as high etc ?
I was able to change the size but since I'm trying to move it on a path (like Sky) then the collider moves on the path no matter how small and collides with the enemy - can't jump!!!!!!
yes this is really annoying actually the ghost don't really "jump" it just change the collider .... I'm not behind my dev computer right now, I'll post a screenshot of how I did it later , but it don't help much, and it'll force you to use enemies with similare heights
Hi again, here is the screen shot of how I configured the ghost jump collider and here is a screenshot showing the ghost collider issue when doing a double jump. you can see that the collider stay at the same height
yes I know, and it's worse when going down because the image jumps but the collider goes down. But, if you are doing this kind of a game then why don't u use the iso jump preset ? i it works there