Ghost Jump : Changing jump count with powerup

Discussion in 'Buildbox General Discussion' started by EZKad, Apr 27, 2016.

Tags:
  1. EZKad

    EZKad Avid Boxer

    Joined:
    Apr 26, 2016
    Messages:
    157
    Likes Received:
    155
    Hi Buildbox community,

    I'm new to Buildbox and I'm trying some stuff, so sorry if this is a dumb question :)
    I started from the iso template and I want to do, is to make double jump available for a short period of time.

    I thought that placing a gameplay powerup in the scene and setting jump count to 2 was sufficient, but it seems that this only affect the main Jump count property, not the ghost property. is there a way to change Ghost Jump count property temporarly during game play ?

    another question, in debug mode, it seems that the Ghost collider stay in the same position even if I make a double jump, this does not make sens to me, if I want to avoid a high obstacle I need that the Ghost Jump collider follow the Ghost height .... did I missed something ?


    Thank you for your help :)
     
    eyal likes this.
  2. eyal

    eyal Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    642
    Likes Received:
    121
    Hi @EZKad did u get the collider solved ?
     
  3. andre_sprs

    andre_sprs Serious Boxer

    Joined:
    Sep 30, 2015
    Messages:
    844
    Likes Received:
    403
    For Ghost jump, did you play with the jump duration & jump timeout settings
     
  4. EZKad

    EZKad Avid Boxer

    Joined:
    Apr 26, 2016
    Messages:
    157
    Likes Received:
    155
    Hi @eyal,
    unfortunately no, I think that this is a missing feature.
    powerups only affect the core player object, they don't affect the Ghost component.
     
  5. eyal

    eyal Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    642
    Likes Received:
    121
    well this is idiotic - how else would u jump over an enemy if not like that ?
    if I understand correctly that Sky was developed like @Andy said with an early version of BB2 - and it was officially released - then what it the point ?
     
  6. eyal

    eyal Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    642
    Likes Received:
    121
    also if you look at the preset iso jump - over there is happens in the right way @EZKad
     
  7. EZKad

    EZKad Avid Boxer

    Joined:
    Apr 26, 2016
    Messages:
    157
    Likes Received:
    155
    Actually you can configure Ghost jump to perform double jump, but you can't change it during the game.
    what I was looking for is a way to have a simple jump first, then at some point in the game activate double jump for a given duration.
     
  8. eyal

    eyal Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    642
    Likes Received:
    121
    why not ? if u look at ios jump preset u see that there are two types of jumps
     
  9. EZKad

    EZKad Avid Boxer

    Joined:
    Apr 26, 2016
    Messages:
    157
    Likes Received:
    155
    yes I know, and this is what I'm trying to do :)
    I thought it was possible throught powerups, but it don't seem to work.
     
  10. eyal

    eyal Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    642
    Likes Received:
    121
    so annoying that there is no real explainer for ghost jump or path.
     
  11. EZKad

    EZKad Avid Boxer

    Joined:
    Apr 26, 2016
    Messages:
    157
    Likes Received:
    155
    I just noticed something else about Ghost jumper, the collider do not follow the character, instead it remain at the same height.
    this is really annoying :( I need double jump to pass high obstacles, not to traverse a larger distance.

    I hope that those issues will be adressed/enhanced in next releases
     
  12. eyal

    eyal Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    642
    Likes Received:
    121
    but wait, did u manage to do a regular jump ? when I try that, the collider seems separated from the player and hitting the enemy instead of jumping over him. how did u do that ?
     
  13. EZKad

    EZKad Avid Boxer

    Joined:
    Apr 26, 2016
    Messages:
    157
    Likes Received:
    155
    this is exactly what I'm speaking about, the collider stay in the same height :(
    the only solution I found is by editing the Ghost jumper collider and put a circle collider as high as possible and as small as possible.
    then I edited the enemy colliders to make them smaller so they don't collide with ghost jumper.

    what's really wired, is that when you double jump, the collider stay at the same height .... makes no sens :/
     
  14. eyal

    eyal Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    642
    Likes Received:
    121
    how and where did u edit the ghost collider ? and what do u mean by putting a circle collider as high etc ?
     
  15. eyal

    eyal Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    642
    Likes Received:
    121
    I was able to change the size but since I'm trying to move it on a path (like Sky) then the collider moves on the path no matter how small and collides with the enemy - can't jump!!!!!!:mad:
     
  16. EZKad

    EZKad Avid Boxer

    Joined:
    Apr 26, 2016
    Messages:
    157
    Likes Received:
    155
    yes this is really annoying :(
    actually the ghost don't really "jump" it just change the collider ....

    I'm not behind my dev computer right now, I'll post a screenshot of how I did it later , but it don't help much, and it'll force you to use enemies with similare heights
     
  17. EZKad

    EZKad Avid Boxer

    Joined:
    Apr 26, 2016
    Messages:
    157
    Likes Received:
    155
    Hi again,
    here is the screen shot of how I configured the ghost jump collider
    screen1.jpg

    and here is a screenshot showing the ghost collider issue when doing a double jump.

    you can see that the collider stay at the same height

    screen2.jpg
     
  18. eyal

    eyal Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    642
    Likes Received:
    121
    yes I know, and it's worse when going down because the image jumps but the collider goes down.
    But, if you are doing this kind of a game then why don't u use the iso jump preset ? i
    it works there
     
  19. EZKad

    EZKad Avid Boxer

    Joined:
    Apr 26, 2016
    Messages:
    157
    Likes Received:
    155
    the iso jump preset has the exact same issue :)
    my initial tries was with the preset.
     
  20. eyal

    eyal Serious Boxer

    Joined:
    Sep 25, 2015
    Messages:
    642
    Likes Received:
    121
    but u can jump there
     

Share This Page