We are currently working on a buildbox 2.0 game and we'd like to know some details about the overall performance of our game and how/if we can improve it. We plan to finish the game in about one week and so we already have most of the in-game details fixed whereas we'd like to give some attention to the performance of the game. The game only has one world but it includes 100+ different levels that play randomly and they are pretty complex. First issue that came to my attention is the long loading time it has, 15+ seconds, is there anyway to improve that? The secound issue would be the sizing of the game.We checked on an iphone and the game already occupies 77 Mb and I belive it will go up to 90 Mb with all the final tweaks.What can I do to reduce the size of the game and more important: is this size problematic from any point of view? (please note that we are talking about an arcade game, with simple flat graphics and pretty simple mechanics) One last detail I want to know: is there anyway I can increase the overall performance of my game regarding buildbox? Or maybe you can tell me what affects the performance the most, whereas I could try to modify that some way or another (object animations, physic objects, wake up/sleep functions etc.) We used an Iphone 6 as a test device and we experienced lag issues at some levels of the game. Thanks in advance!
Hey man I have some of the same issues with my game one thing i did was reduced the graphics but is not perfect solution good luck