hey guys i was wondering if there is any way to change enemy rotation with a power up or change any setting to do with an object such as scale, position, spawn rate, etc ...... any help would be really appreciated thanks
hey first of all thanks for you replay and I agree with you for using logic to effect objects but I can't find anyway to effect objects with power up such as changing the object scale or position when power up is activated . Honestly the extract thing I am look for is to change enemies scale when powerup is active and reset the scale when power up deactivate Any feedback will be very great Again thanks a lot
if you are trying to achieve "character collects powerup and enemie's sizes transforms" with BB: 1) It isn't going to work with actions(powerups) as they effect only character, however you can try and experiment with gameplay settings. 2) the other way is without using action(powerup) and using more then one transform or optionally "menu jump"(in BB2) again you have two options option1 - menu jump what you can do is simply create a menu jump button which looks like a powerup(place menu jump behind any decoration object) and when character touches it, take the character to a duplicate world where enemies have different sizes. you can select an end point for this level and take it back to default level. (you can keep this level hidden from main menu) although this should bring a delay when the level switches option2 - transform what you can do is use more then one transform logics, i.e. one to scale down/up(whatever you want) and other to scale back to original shape. Character wont need to collect any power up with this option but it can be implemented in accordance to distance of character
thanks for your feedback is much appreciated, after testing for few days i found your first suggestion to work best for me thanks
edit better way to slow down object with power up is adding action and select gameplay and play around with max min speed for the character . and time warp for objects (i found 10 to work well for me) thanks