I'm running a quick scale test on the 'TwistedSwitch' template but the camera seems to be clipping objects that are of a certain distance from it in the 3D world and I can't work out how to stop this from happening (see attached). I thought it might be that the object was 'passing through' the camera but this is not the case. It is actually a fair distance below (see other attached). I've also tried changing the 'Render Distance' settings but this doesn't solve the clipping issue, no matter what numbers I input (from min to max). Is there a solution to ensure the camera doesn't clip without moving it further away from all the assets? Thanks