Hi guys, i started using Applovin a few days ago and i did implement it in my games, but i found this strange thing. Here is my analytics screen : I know the Impressions and clicks number are still really low but is it normal that my revenue and eCPM are still zero??. I know this probably a stupid question, but i just want to make sure that i didn't do anything wrong so far. Thanks in advance
The "M" in eCPM means per Thousand impressions. So, 22 impressions doesn't even begin to calculate a revenue. that's 2.2%. It won't even register as income.
I see, but soon i will get an income revenue after i have more Impression right? Like a LOTS of impression and clicks. Hmm, so Applovin works quite different in Revenue compare to AdMob or Revmob
Not really. They all pay for impressions and also for click through installs. If the serve good ads that give them an app that they install, you get paid better for those installs. Your job is to drive traffic to your game and get a lot of active users.
i think they pay for thousands of impression ... hii do you have any video or something that explain how to integrate applovin ads in my game pls.
A bit late to the party, and my question isn't entirely related but I wonder whether you guys know about any quota or limits in the number or ads showed per user. Some users of my app are complaining that rewarded ads are not showing, and in some cases they had to use a VPN to make the app start showing rewarded ads again.