Hi all ! As time goes by, I am faced with yet another challenge Which only drives me to learning more therefore improving myself as "developer" Im seeking y'all help today with setting up the BuildBox Alert System same as shown on this video: First of all, the laser that is shot from the right to the left, is a simple object with a spawner on it traveling sideways, correct? Secondly if the first IS correct, than does anyone mind explaining the "hit box" as @MikeAustin calls it? What it is, how to achieve same result? I mean, I haven't got the actual alert animation that I want to use, but if anyone would just share some light on the "how to" with basic principles i'd be appreciated.. I was thinking of using the particle logic to create something close to what's on video, but I also wanted to try a simple Red Triangle with an exclamation point alerting when bomb is comin' Help ?
as he said its an action, the hit box as he calls it, it the animation box, that plays when character hits the action.