I'm currently creating a Doodle Jump-type game that I currently have set so that the character is free to spin as the physics dictate. I think it adds a lot to how fun the game is. But I've just now realized that the character appears to suddenly behave as though I have 'Fixed Rotation' turned on as soon as he collides with an object I have an advanced movement set up with. I thought that the problem might be because I had set an angular velocity to the advanced movement. But even when I leave it blank the character still ends up behaving as though it has 'Fixed Rotation' turned on after hitting the object with Advanced Movement. Is this a bug? Or is there something that I'm missing?
Did it behave as physics object before the advanced movement activated? A sample bb file would be great to start with.