So I have assets ready to go for a 360 degree based helicopter shooter game. But in initial testing, the main character bullet remains shooting in one orientation. So when I rotate the character, whilst the bullet shoots where the front of the character is aiming, the orientation of the bullet is all wrong. Is there a work-around for this?
Well, the only compromise I have been able to come up with is to change the shape of the bullet from elongated to round and single instead of double. Not what I was hoping for seeing that the helicopter has guns on each side. And if I offset the bullet in the image editor on BB, I can get it to shoot from the nose of the 'copter, but as soon as I rotate it, then things look wrong again. It would be nice if I could get the bullet to appear from below the character instead of on top. I tried "sending to the back" with the right click but that did't seem to work.