I have created a set of 12 characters I want to use for my game selection but each will need to rotate meaning I have to create about 18 frames per character Anyone guide me on any tool that would make life easier and generate the frames needed to animate a rotation? Thanks
Any photo-editing program like Photoshop would be easy enough to make simple rotations if your character just needs to spin round. Or perhaps something like Gimp (Which is Free), but almost any image editing software would allow simple rotation. Of course there's always trusty old Google: http://animizer.net/en/animate-static-image
Thanks for the reply but how can I do that with photoshop. Last time i tried with one image, i have to rotate then save then rotate then save. Its time consuming I have also tried that link in past but it saves it in sprite format which Buildbox does not support at the moment.
Spriter is pretty good, Ive used it a few times. As far as doing that in photoshop, what you can do is the following: 1) Download this script https://github.com/jwa107/Photoshop-Export-Layers-to-Files-Fast/archive/master.zip and install it to your photoshop script folder 2) save each image on a different layer 3) then go to File>Scripts>Export layers to file THis will export each layer as a seperate PNG file to be used as keyframes or as you see fit.
Alternatively. Just highlight the necessary layers. Right mouse-click and select Quick Export as PNG.
I bought it on steam with the 75% discount. Never used this platform before. Is there a way to launch the app from the dock in OSX or do I have to launch it always from the steam app (Which would be kind of lame)?
Yes just create an Alias. Right mouse-click on it from the list on Steam and select Create Desktop Shortcut (and of course you can place that in the dock).
Well I bought it, watched the first tutorial but tried it as watched and didn't work. For some reason, the time line does not capture when i rotate the image and I am SAD
Have you ever tried adobe flash? If not, I would suggest downloading the trial version of cs5 (what I use) and see if generates the results you are looking for.
I didn't had the time to check it yet, but it's a program to animate so you will have to animate @sysads. This doesn't happen just because. You have to say the program what to do. At least two keyframes are needed. When you put the first, the second, third, fourth etc for sure will appear automatically. So for a 360 degree turn you will have to set the first keyframe (probably in the rotation property if there is one) and then go to frame X and rotate the image to 360 (or 1x). If the second keyframe does not appear automatically then you will have to put it manually. And that's about it. That's how animation happens and you can go from there.
I'll throw my hat in the circle and say Anime Studio http://my.smithmicro.com/anime-studio-2D-animation-software.html It's got image deforming PNG export Spriter. http://www.brashmonkey.com No image deform PNG export Spline OK but way too much work to setup It's got image deforming PNG export Flash OK in it's day but it's a bit behind now.