@ozergul I'm trying to "copy" your defeated animation. My small circles not behave like my character, they fall slower or move anywhere else. But your small circles move like the main character. Which physics parameter do you use for the objects in the defated animation?
@ozergul Yes, i'm using physic objects. But they are not falling - they act as if the gravity has no effect.
@ozergul Unfortunately, no. It is as if the gravity dies with the character. Thanks for the fast replies.
@ozergul : Yes, default gravity (0/0) and after a touch (0/-50). Maybe that was my mistake, I thought your game would also use gravity
@ThoPel, if you game has a gravity setting of 0/0 and you set an object to respond to that gravity, then it won't move without any gravity pulling it anywhere. Usually, if you want your defeated small circles to fall when you die, then you'll need some amount of -50 (negative gravity on the Y axis). Also, on your character settings, check to make sure you have a long enough game over delay so you can see your death animation play out.