Hey everyone, I'm looking for a partner, or group of partners to collab on a project with(Open to collabing on buildbox's Game Jam on May 31st)...
I imagine it runs real advertisements when you're testing it out, but I would guess that impressions aren't tracked until your game is live on the...
No, it is possible, its just a little limited. I don't know how complex your backgrounds and their movements are but you should be able to do it....
So the background movement is a little limited right now, but if you try changing the speed of the background under its settings it should change...
I understand what you're trying to accomplish, like I said man, you kind of have to design around buildbox. So, based on what we've discussed, I...
Ah, I see, okay, so limit the purchase button to a certain section of the screen. If the joystick is primarily used by the right thumb, then place...
Why could it not be done using a purchase button? I just thought of another way you could do this, it depends on whether or not your game is coin...
There's a couple options I can think of right now. Maybe try using a menu jump in the game. Have the character hit the menu jump in the scene,...
Anytime, best of luck to ya!
Set the initial linear velocity to something other than zero, this will initiate the object to move, even if it is just a decoration. I tested it...
First, put the action into the scene, click on the object in the scene, press control+x, open the target object's default animation, control v,...
Ahhh, alright. Perfect, thanks for answering my question man! I may give both options a try in the future just to see the difference between the...
Thanks for your response, my bad if my point wasn't made above, I responded after a long sleepless night I get what you're saying though, that...
@ Hey guys, I appreciate your responses. I understand what you said regarding the number of objects effecting the performance of the game, and...
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