I don't know if I have understood... So Last Scene observer simply "saves" the last scene reached without the need of putting a checkpoint? And...
Yes I know, but for my game logic it's not enough... I could have made a better question I suppose, here is what I'm trying to do: My game has...
Hi everyone, maybe I'm missing something but I can't understand how it is supposed to work the LAST SCENE type for the Event observer... I...
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