I keep coming across specific roadblocks in various areas of my games and a couple that crop up often are, the need to apply logic, where is doesn't currently work. For example, I want to be able to send a bullet and or an enemy through a portal (mind spinning with ideas) but I can't, only characters can pass through portals. I'd also like to use transform logic to affect my character at certain points within a game. I was sure we had this in a very early version of Buildbox, or perhaps I dreamt it?!?! Anyway, I would love to see these features become available in either BB2.? and BB3, they would be extremely useful.
Hey Phill are you not getting this mixed up with the Portal/Gatekeeper Logic pieces? But anyway hopefully all this stuff will be doable and more in BB3 with Nodes (+ Javascript).
No, not getting mixed up @AndyG, I've decided to use an enemy bullet as a character in this situation, as it allows me a little more flexibility for this particular game setup. I only asked the question, as my next world was going to see my character (a bullet) dive in and out of portals and it was at that point I realised that bullets/assets can't do that, only characters. At that point, I tried to recreate the game using an actual character, which would allow me to use portals, but then I came up against not being able to automatically switch directions during a bounce/drop, using gravity (which my bullet is doing fabulously) and transform logic on a character, hence the question, when can we decide which logic affects what. As you mentioned above, hopefully this is something that won't be an issue with nodes & JS capability in BB3.
This will be entirely possible in Buildbox 3. Even if there aren’t any nodes available for such a thing right away or even if there aren’t any built in JavaScript functions available yet. It’s just vector math and trigonometry. I will post the correct math formulas if necessary depending on what you want to do.
Wow for a moment I thought someone mentioned Buildbox and vector math and trigonometry in the same breadth. Im imagining it of course Im sure