Yes. Right now it involves some scripting but not too bad . I'll make a separated forum post on how to do cross asset communication Ok. Thanks. Yes we do have some shadows issues on MacBooks with Integrated only video cards (like MacBook Pro 13 inch or MacBook ) We are looking in to it. However on iOS shadows works good and without any artifacts.
Awesome! That would be really great to see how that works in action since, from what I have heard, there is no documentation on the javascript yet.
Any word on whats the plan for BB3 with Docs? Tutorials? Videos? etc. Its come a long way since the simplicity of BB1 and it's not just about BB3 going to the next level but everything else has to follow with it to support it.
Is there a way to access the various preexisting classes and functions inside the built in IDE to see what they can do or will there be an external reference at some point only? Also, if we create custom nodes, can we have them readily available if saved in a particular folder or do we import them every new session?
@NikRudenko @Andy Hey guys, one quick thing to be confirmed, currently there are ad networks available in console but no advertisement slots to place the keys, any idea when it would be allowed? I am sure maybe it can be a silly question as it would be available only in fully furnished version but still would like to know
I renamed my Buildbox 2 application into Buildbox 3, but when I open it, it still opens Buildbox 2. Is this a bug or am I doing something wrong?
So meaning if we were to generate a build for iOS devices the shadows would be ok? Hope this previewer issue on older Macs can be resolved soon
In most of the presets, as the game progresses, the game starts lagging and slows down, is this something that we need to fix or is that a bug? Would really like to know. Also would like to know regarding creating levels instead of infinite and if there are any videos for it?
If you install to different directory, it will still overwrite the desktop icon. Make sure both dir shortcuts are on desktop.
We will share some level based templates with guys as well. And yes we are working on some performance polish.
Hi Everyone, I just got word that we will have to delay the beta event by a few days. We were planning on releasing event details tomorrow, but we have a few more tweaks we need to add to beta first. Primarily some bug fixes and android export. We really want to deliver the best product possible for you. We want this first beta release to be finalized enough to use heavily. We understand it's frustrating to wait, and please know we're doing everything we can to get this out as soon as possible. Thank you for your patience!
Fine by me! Would love android export in the beta! Just glad you guys are communicating and sharing the details with us @Buildbox
@NikRudenko @Buildbox We need a way to select objects as point of interest to enable panning around selected objects/characters. as of now the panning is based on a broad spectrum or whole seen. I hope this doesn't further delay things.