I have added actions of game-play which increases the time warp at certain times in game, but after I get the action all of the objects Disappears, sometimes scenes do not appear, everything gets disturbed, why is that. I just want to increase the speed of moving objects so as to make the game harder and harder as it progresses. Any Help Appreciated. Thanks! @Nihat @blad300 @meremy @Phoebe @playsgames6666 thnks
Hmm...look v 2.2.8 make me some trouble , if you have the chance to change with 2.2.7 to see how is work...
@blad300 No I still have 2.2.5 becuz it is the stable one, I will upgrade to when I need to submit the app in the market. But the problem is in 2.2.5 too
It might be just a bug. I'm using 2.2.5 and worked for a game. I had 10 actions over 40 scenes and each one added +2 to the time warp. And it all worked perfectly. I also use 2.2.5 for submit because of the Observer bug with "Pause current world" in the tutorial
Define buggy The thing is that if for example you have velocity drag and friction, objects will interact differently when higher time warp. So you might take that into consideration
I have objects moving in between two transform logics, when I add time warp increase, every other thing I kept the same in action as before. so the objects/scenes disappear.
Try using Wake-Up that might help a bit. My idea was that if for example you have Bounce = 10, objects might stay in place, but once timewarp is higher, that bounce may be bigger and objects might jump out of sight without you knowing
I know, but there are transform logics, which keeps them from going out of sight. I also did this, made the object velocity ZERO, just to see it is because of transform logics disappear, but no there is not object and no Transform logic.
just had a play around and your right. any scene with objects using transform, stop working when an action set to game play is added to the scene. send it to support so they can check it out.
Hey @playsgames6666 Actually after a full day of thinking, I got to know that I missed something. The gameplay Direction in the action. it is different than the main that is why this was happening. All Fixed now