So I'm working on my platformer but for my next level I'd like to be able to be less linear and be able to climb up higher or go lower. But if I try to build outside of the orange level box thingy it hust doesn't render in the game. Can I make my game level larger on both the X and Y axis somehow? Not just X? Basically I want to be able to make the level taller instead of just longer.
I make it with one Scene ( more Overview ) and Back Deletion Threshold 1800-max 2500 and Sides Delettion Threshold 1100- max 1800 ( best performence for old devices) Look at may game Magic Traps or Kevin to go...