Hey Guys, In My game the direction is downward, i-e 90 so I want my character to land on the object, then I jump once and the object should whoosh out of the screen and I land on the below object, now the Problem is when I jump and fall from the first object, the distance of second object is already covered and it also goes away, and I have nothing to land on...How can I achieve this? Also in upward game I can put the -xxx distance and it will go away once I pass it..But how in downward? EXP: I have object 1 and 2, I first land on 1, I jump once and the wake up distance is I don;t know to put in minus (-) or positive. so When I jump up from 1 it goes away with velocity and I want to land on 2 but since it also has the wake up distance which gets covered when I fall towards it so I have nothing to land on and repeat the same process? Any Help would be appreciated. Thanks! Also I searched the forum and found NOTHING related to it. @jerry @blad300 @playsgames6666 - - Sorry guys for bothering you this much, but it really many problems appears and I have only you guys to ask for help
Try this : Have the second platform (with velocity) but blocked by an object(invisible). Add an action(invisible & duration 0.001) somewhere in the middle of platform 1 and 2. Link the action to the invisible object so that when you take the action the object disappears as well and platform 2 is free to go with velocity and have a transform stop it where you want it
@meremy Thanks this might work, But my problem is how to block the object. When I place the second object it does not block the first one.
I dont think is 'Go away wake up' . You can set the platform with health and death delay . You can set the platform with health and in your jumping animation add a character bullet that shoot down to destroy it.
@blad300 I did not understand? can you explain please, and I don't want to destroy it I want to move it linear velocity once I jump
An object can be Enemy type and NOT destroy the character but only IF you set it's damage to 0 in it's object properties. Your character can have a damage 1, and the object can have a death delay of 5 seconds. That means the character can drop on the platform and in 5 seconds the platform will disappear
@meremy @blad300 Ok now Instead of the upper issue I instead added advanced moves so the character jump to right and left from the platform to the below one. That is the only solution I can see. Now another problem ocurred at once. The Scene after START SCENE is not appearing it has end -1 and start 1. Game direction is 90 - downwards..Now What is going on here?
From what I've seen you in order to make a good endless you should have all the scenes at equal sizes. For example : Start scene:1000 , small scenes 500, medium 1000 and high scenes 2000. And always have the ones of same size in random with each other. Don't mix the 500 ones with 2000. Edit the start scene to be from 0 to 1000. But how many scenes you want before you go all random is up to you
@meremy I tried your way. But unfortunately it didn't work either. I noticed something. When I decrease the Start scene distance to like 100 or something very low than the second scene appears but then the third does not..What is going on..
If you want that system, you should do like this Start - 0-1000 Scene 1 - 999-2000 Scene 1.1 - 999-2000 Scene 2 - 1999-3000 Scene 2.1 - 1999-3000 ......
See You have -90...I have a -90 too which works just fine...BUT this one is 90 and does not work normally..I am bashing my head onto the table that why it wont work..If I do a Preset of the 90 Degree game that works just fine....