Hi, I'm looking to make an object that doesn't have physics turned on suddenly turn on (and fall from the sky) after colliding with my actor. How might I go about doing this? Thanks so much, Jacob
Yes. Just add another model and hook it up to the if collide. You also need to turn off the original model by hooking it up to the if collide too with an "invert boolean" node in-between
Switches the model while colliding https://www.dropbox.com/s/k4yxacqodc7eu3y/ModelSwitchAtCollide.bbdoc?dl=0
@JSeeger6 In case you wanted a permanent switch use this one https://www.dropbox.com/s/9go3vpjmev800xp/ModelSwitchAtCollidePerm.bbdoc?dl=0
Wow, really amazing !!! Thank you so much !! And I suppose that I would throw the physics node in between state two and 3D model?
Also while I have you, and since you've been so helpful, I just have a couple other questions if you have the time! 1) How can I make the game/character accelerate over time? 2) How can I have the Main Menu UI be the same as the Game UI? As in, when you open the game the world is active but it isn't until you press a button that the character begins, etc? See pics as a reference!
1) https://www.buildbox.com/forum/index.php?threads/move-speed-step-up-node.16815/ 2) I haven't tried what you are asking but this might give you a head start https://www.dropbox.com/s/i3m6w4wk48a0c0o/StartUI.bbdoc?dl=0
Hi! So I was just messing around with the template you gave me, which was incredible by the way, and I'm noticing a slight problem if you might have a solution? When the character dies and it goes to the Game Over UI, upon pressing the "Restart" button, it goes to the Start UI all over again. Is there a way to bypass the Start UI and go straight to the Game UI after reaching Game Over? Thank you so much.