So i tried to make some magicavoxel design, and ran into this problem In buildbox : https://prnt.sc/qd3tql In magicavoxel : https://prnt.sc/qd3vrj As you can see buildbox doesn't take all colors as i painted it with the software. Dont know if this is a buildbox problem or a magiavoxel I have tried with many colors, some work some dont anyone know a fix to this*
It’s the same for everyone. I’ve noticed using certain colors it won’t do it. But it is something I hope is fixed. What I end up doing is just accepting it and mess with the texture settings in BB and change it’s saturation and other settings until I get some colors that are acceptable even if they are diff from what I designed.
I found a workaround... After exporting the obj from Magicavoxel, open it in Blender. Then open the Texture Paint tab. Click the Image tab and save as png. Make sure RGB is selected, not RGBA. Use that png file with the obj you saved in Magicavoxel. Not sure why the alpha channel messes up the colors.