I have two objects in a scene. one platform, and another is a physics object. I add an advanced move to the platform, that on collision with the physics object, start moving (by replacing its velocity with values) I start the preview, physics object falls on platform, they collide, but no advanced move triggers. Physics objects just normally falls on platform, and then nothing. I could make advanced move work only for character. But how does it work for objects? @Andy @heathclose