Any observable effect upon changing camera smooth values? I can't seem to observe a difference. I might be doing it wrong though.
It was several times reported that it still does nothing. I didn't see any changes in the loading time either. Four times as fast as before would definitely be noticeable. Fingers crossed it comes with 2.3 (and with it the updates I need personally).
can some1 tell me why even my camera frames are set as blocked ! my character's advance move can let it pass through with animation ? what are camera frames for ?
and am i the only one @heathclose who thinks camera frames are the most basic law of a game which can't be broke ? :O it burns inside seeing other 2.5D games zooming in and zooming out on characters -_- and here with BB the basics are not clear yet ! ...
@heathclose is the BB team aware of this issue , coz i have noticed that camera move along with character if it is an inbuilt move like move up,down,left,right and if we create an advance move of our own it freaking drags the camera after whole move is done ? :O
a move is a move ! wheather it's inbuilt or a user created one both should get the same camera perspective !
The Game Frame is for setting the field where your character can move freely. When your character reaches the frame something will happen. That "something" is determined by the frame type. Red: Character Dies. Orange: Character cannot pass it. Gray: Character can pass and eventually drags the game field -- aka camera follows your character. You can click on the frame to change its type so just single click on the orange to make it red and single click on it again to make it gray...
thhanks for reply mate but i already know what grey red and orange frames are for , i am stuck with the camera dragging being weird ! -_-
well here are the default collisions of advance move and default with advance move settings.. do you think maybe canvas size could also make my camera dragging uneven ?