Clarifying... There never ever will be the ability to import BB2 docs into BB3 is that the statement here?
No, we're talking about Beta 4. You will definitely be able to import BB2 projects into BB3 for final release. It could make Beta 4, but from what I understand that is not priority. This build is primarily focused on the new way they will handle 2D game development in a 3D universe.
Hi, I updated to 2.3.7 today, But when I open my game which is made with 2.3.3, the buildbox will crash, it cannot be even open the bbdoc. Please help, thanks! @Buildbox And I tried it on 2.3.6, no crash, only crash on 2.3.7
in 2.3.6 and 2.3.7 the custom ads(for banner, interstitial and video ads) doesnt work, even on the preview mode in buildbox. the reward video button doesnt work any update on that @Buildbox @NikRudenko ?
They won’t work in Preview. You have to implement these ads in XCode/Android Studio, so they won’t appear until you’ve exported your game and integrated your ads. Have a search on the forum or Buildbox’s YouTube channel for some tutorials.
@AaroArts yes I followed these tutorial : http://help.buildbox.com/advertising-and-sdks/using-the-3rd-party-api-mopub-example but it doenst work the preview I am talking with is for : reward button ads : watch a video to get 30 coins for example if you select heyzap, it will work on the preview mode, if you select custom, it wont work the same if you export to android studio project and did the test with custom ads
When did you create the Ad Unit IDs? Sometimes it takes up to 48 hours for Ad Networks to push live ads. Some Networks even require the App to be live in Stores before you can request an ad. Have you tried MoPub Test IDs?
Hi, can we do something in AdIntegrator or anywhere else so that the rewarded video button only show up when the ad is available? @NikRudenko
Really, ok, then I think it's because we can use only one ID of ad unit for two buttons. For example, on the game over UI, there are two rewarded video buttons which are using same ad unit ID. Button 1 is rewarding power up Magnet, Button 2 is rewarding 10 coins. So after you tap button 1, watch ads and get the Magnet, then you tap the button 2, the button will disappear. video ad is not playing, you get nothing.
No, I mean the ad unit ID that you create in the 3rd party ad network for incentive ad. something like below. public static void showRewardedVideo(){ activity.get().runOnUiThread( new Runnable() { public void run() { if (mVideoAd != null && mVideoAd.isReady()) { mVideoAd.show("The ID");
Here you go: http://buildbox.com/forum/index.php?threads/buildbox-issue-tracker.14321/page-7 not open for new posts though thanks to our most favorite mod. Here the entire list we are waiting for though: Issues To Be Fixed 1. Scene cooldowns: sometimes the same scene will play twice in a row. (Listed) 2. Joystick control: the character does not stop when you release from the joystick. (Is a bug) 3. Object death animation: the death animation overlays above the character. (Under review) 4. Particle effects: particle effects overlay the character. (Under review) 5. Splash screen on iPhone x: zooms in rather than out when adjustment is set to "auto" (listed) 6. Multiple Event observers: only working correctly when placed in the correct order of hierarchy (Under review) 7. Animated elements in the UI: when copy/pasted or duplicated leaves things needing to be re-done (Under review) 8. animated elements: when you put a keyframe for scale it automatically sets one as well for Opacity (Under review) 9. Deletion with preview opened: when the preview is only, deleting something in a UI crashes Buildbox (Under review) 10. UI duplication: when a UI has been duplicated the curves of the animation are not the as the original. (Listed) 11. Alpha space: the user can not press/click/tap the alpha space. (Under review) 12. Connection mode: copy/pasting connected objects, the connection is longer then upon pasting. (Listed) 13. Requeat Review Event Observer: bugs out if user is offline. (Under review) 14. trail gets jittery when used on device over time. (Listed) 15. Character gets reset in hierarchy whenever you copy-paste / cut-paste an element in your current scene. (Under review) 16. when you menujump any action sound that you picked up before gets cut off. (Under review) 17. Timeout from advanced move is not working and menujump interrupts the animation (Under Review) 18. In BB2, spawner is bugged when velocity is involved (Under Review) 19. XR/XS/XS Max is ignoring the swipe up from the bottom gesture to close the app. (Under review) 20.XR/XS/XS Max is having graphics issues when booting up a game (Under review) 21. Advanced follow node is not 100% (Under review) 22. Trail node is not 100% (Under review) 23. The collision is not scaling up when the character in Buildbox 3 (Pending) 24. if you use a Path, set to Single and Characters, with Keep Velocity ticked, sometimes the Character doesn't come off the end of the Path. "BB2" (Pending) 25. it seems if you have Collision Direction set in the Shape Editor of an Object and rotate the Object, the Collision Shape is ignored completely. "BB2" (Pending) 26. If your character exits through a Portal that's outside the GameFrame, the game frame doesn't adjust itself accordingly and puts your Character outside the Game Scene. "BB2" (Pending) 27. when you're editing particles in the Particle Editor, the speed is much slower in the editor than it is in the Game Scene. "BB2" (Pending) 28. moving from one project to another if you open recent and save what you been working on it crashes everytime, it actually force disconnects from the server. "BB2" (Pending) 29. In preview, a single sceen, I have physics objects falling on the first pass, when I die and pass again they are doubled."BB2" (Pending) 30. Light Color / Intensity Bug 31. 'Camera Flash' effect (white screen flash) will not fill whole screen on iPad. There is about 10% top margin not filled with white color. 32. Multiple Unlock + Unlock Sound Bug 33. "remove ads" removes rewards videos (BB2). giving a disadvantage to users who decide to remove ads