Teleport |
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Assets that collide with the Teleport Entry will be sent to the Teleport Exit. |
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Atom Point |
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A sphere with two rings that rotate constantly around it. When colliding with another asset, the Atom Point increases the current score and disappears with an effect. |
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Point |
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After colliding with another asset, this asset adds a point to the current score, then disappears. |
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Coin |
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After colliding with another asset, the coin adds a point to the current score, then disappears. |
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Hoop |
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When another asset moves through the hoop, the current score increases by 1, and the hoop turns black with an effect. |
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Enemy |
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A rotating asset that acts as an enemy in the game. |
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Platform |
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An asset that is used as a ground, wall, or ceiling. Other assets with physics enabled bounce without passing through it. |
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Float Platform |
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A vertical floating platform that other assets with physics enabled will not pass through. |
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Flap |
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An asset affected by gravity that jumps whenever the player clicks or taps the screen. |
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Deep fly |
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A forward-moving, flying asset that changes its direction based on how the player drags a finger or mouse across the screen. After colliding with an enemy asset, this asset will become defeated with an effect. |
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Lanes |
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A forward-moving asset that zig-zags and switches lanes to avoid an obstacle when the player taps or clicks the screen. |
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Swipe 3 Lane |
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A forward-moving asset that zig-zags and switches between three lanes to avoid an obstacle when the player taps or clicks the screen. |
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Slingshot |
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The Slingshot asset launches in a given direction based on how far back the player pulls and aims the asset. |
- 3D Model
- CueBall (Custom)
- CueLine (Custom)
- CueArrow (Custom)
- Slingshot (Custom)
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Float |
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A forward-moving asset that the player keeps floating in the air by using their finger to tap and hold or using their mouse to click and hold the screen. |
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Flip |
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An object that jumps and rotates forward when the player clicks or taps the screen. |
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Spin Helix |
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A spiral asset with a constant rotating motion. |
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Twist Cylinder |
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An asset that twists left and right when the player drags a finger or mouse across the screen. |
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Position Cube |
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An asset that moves away when a character approaches it. |
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Rotation Cube |
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An asset that rotates and gets out of the way when a character approaches it. |
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Scale Cube |
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An asset that increases its size when a character approaches it. |
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Door Key |
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When colliding with another asset, this asset activates the door swing, door scale, and door slide assets then disappears. |
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Door Swing |
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A door asset that swings open when an asset collides with a Door Key asset. |
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Door Slide |
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A door asset that slides open when an asset collides with a Door Key asset. |
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Door Scale |
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A door asset that shrinks vertically to open when an asset collides with a Door Key asset. |
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Sticky Sphere |
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An asset that sticks to any asset that it collides with. |
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Hit Cylinder |
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An asset that changes color and takes damage when colliding with other assets. |
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Roto Cube |
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An asset that rotates in a specified direction when another asset moves close to it. |
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Swing Cube |
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An asset that rotates back and forth when another asset moves close to it. |
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Diamond |
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When colliding with another asset, this asset adds a point to the current score, plays an effect, then disappears. |
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Exploding Cube |
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An asset that bursts into several smaller cubes when colliding with another asset with physics enabled. |
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Hydraulic Obstacle |
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An asset with two pillars and three horizontal beams that close to form an obstacle when another asset approaches it. |
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Ground Spikes |
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Three enemy cones that pop up from the ground when another asset approaches them. |
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Bouncing Ball |
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A forward-moving sphere that bounces off a surface and allows players to change its position by dragging their mouse or finger across the screen. |
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Draw Ball |
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A sphere that follows a path drawn by the player using a finger or mouse. |
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Fly Rotation |
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A forward-flying asset that moves from side to side and rotates when the player drags a finger or mouse across the screen. |
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Jumping Ball |
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A forward-moving sphere that jumps when the player taps or clicks the screen. |
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Jumping Cube |
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A forward-moving cube that jumps when the player taps or clicks the screen. |
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Simple Shooter |
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An asset that shoots bullets or other objects when the player taps or clicks the screen. |
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Switch Ball |
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A forward-moving sphere that zig-zags when the player taps or clicks the screen. |
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Beam |
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A rotating spiky cylinder that acts as an enemy in the game. |
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Gear Grinder |
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Two rotating gear-grinding cylinders that act as an enemy in the game. |
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Cube Flip |
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A cube that flips to a different side when another asset collides with it. |
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Obstacle Dynamic |
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An obstacle that is knocked over or pushed when another asset collides with it. When several obstacles are used and stacked, they fall apart. |
3D Model |
Platform Color |
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A platform that changes color when a character lands on it. |
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Platform Lift |
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A platform that moves up when a character lands on it. |
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