Position Animation Node – Buildbox 3 Manual

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Position Animation Node

This action node changes the asset position over time. Distance is specified in the axis fields.

Option Description
Name Type a custom name for this node, if needed.
Target/Delta Set the length and direction of the object’s animation along each axis.
Is Delta If checked, the axis values of the Target/delta attribute will change over time from the assets current position.
Duration  Enter the number of seconds for the animation to last.
Easing Function Specifies the rate of change when the object moves from one position to another.

  • For an ease in ease out pattern, select InOutCube.
  • For a straight and constant pattern, select Linear.
Model Name (Optional) Type the name of a 3D model you want to animate.

If left blank, this node will animate everything attached to this asset. If there are multiple models or images attached to the asset, then only the specified model or image will animate.

If needed, you can also customize this node. For details, see Customizing Nodes.

Position Limiter Node – Buildbox 3 Manual

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Position Limiter Node

This action node keeps the asset position contained within a boundary specified by the minimum and maximum axis values.

Option Description
Name Type a custom name for this node, if needed.
Min The minimum distance this asset is allowed to move along each axis.

These values must be less than the Max values.
Max The maximum distance this asset is allowed to move along each axis.

These values must be greater than the Min values.

If needed, you can also customize this node. For details, see Customizing Nodes.

Camera Rotation Node – Buildbox 3 Manual

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Camera Rotation Node

This action node rotates the camera at an angle specified by the Target/Delta axis values.

Option Description
Name Type a custom name for this node, if needed.
Target/Delta Enter a numeric value in axis fields to determine the speed and direction of the rotation.
Duration Enter a numeric value to specify how long, in seconds, the animation will last
Single Launch If checked, the animation will only happen once.
Easing Function Specifies the rate of change when the object rotates.

  • For an ease in ease out pattern, select InOutCube.
  • For a straight and constant pattern, select linear.

If needed, you can also customize this node. For details, see Customizing Nodes.

Camera Position Node – Buildbox 3 Manual

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Camera Position Node

This action node Moves the camera in the direction specified by the axis values.

Option Description
Name Type a custom name for this node, if needed.
From The direction that the camera will return to when activated by certain nodes.

  • For example: If connected to an If Collide node, the camera will move in the direction of the To value once the asset has collided with an object. Once the asset leaves the collision area of the object, the camera will move in the direction of the From value.
To The angular direction the camera will rotate to once this node is activated.

If needed, you can also customize this node. For details, see Customizing Nodes.

Set Color Node – Buildbox 3 Manual

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Set Color Node

This action node applies a color overlay to an asset that has a 3D Model node or an Animation Node.

Option Description
Name Type a custom name for this node, if needed.
Color Click the field, and in the Colors window, select a color and click OK.

If needed, you can also customize this node. For details, see Customizing Nodes.

Defeat Node – Buildbox 3 Manual

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Defeat Node

This action node disables all nodes in the node map, then activates any nodes connected to the Defeat output. For a use case example, see Health, Damage, and Defeat.

Unless the asset is removed, its Collision Shape will still be present once the asset has been defeated.

Option Description
Name Type a custom name for this node, if needed.
Remove If checked, the asset will be removed from the game when defeated.

If needed, you can also customize this node. For details, see Customizing Nodes.

Spawn Node – Buildbox 3 Manual

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Spawn Node

This action node makes a specified asset appear at the point of origin when activated.

 

 

Option Description
Name Type a custom name for this event, if needed.
Asset Click the edit button to open the asset manager to select which asset this node spawns. To select an asset in the Asset Manager: in the left-panel, click the name of your asset, and in the right-panel, scroll all the way down and click Save.
As Child If checked, the spawned asset will be attached to this asset.
Ignore Rotation If checked, the spawned asset will spawn with its default rotation and will not inherit the rotation of the asset spawning it.
Ignore Scale If checked, the spawned asset will spawn with its default scale and will not inherit the scale of the asset spawning it.
Position Offset Axis values that determines how far from the attached asset that the spawned asset will appear.

If needed, you can also customize this node. For details, see Customizing Nodes.

Event Node – Buildbox 3 Manual

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Event Observer Node

This action node creates an event within a World that can take the player to a different UI screen or World (game level).

This node has two inputs:

  • Game Over—creates a game over event that the UI Event Observer can use to end of the game.
  • Menu Jump—creates an output for a World node that can be used to move to another World or a UI screen.

Option Description
Name Type a custom name for this event.
Pause Current World Select to pause the game when this event occurs.

Make sure to provide a button or another option in the UI to let the user resume the game.

See also Add an Event Observer in the UI.