Spot Light Attributes
A spot light is an additional source of light in a game that projects a focused beam of light of a smaller diameter.
A scene can only have a maximum of 7 lights.
To view the spot light attributes in the Options panel:
- Inside a World, drag the spot light from the Lights section in the Asset panel to the Scene Editor.
- Click the spot light in the Scene Editor or select it in the Outliner.
Option | Description |
Name | Change the name of the light object, only if needed. |
Position | Enter the appropriate numeric values for each axis to define the location of the light. Alternatively, drag the arrow axis handles to the desired location in the Scene Editor. If needed, for details, see Tools. |
Rotation | Enter the appropriate numeric values for each axis to define the angle of the light. Alternatively, click the Rotation Tool button and drag the circle axis handles to set the desired angle for the light in the Scene Editor. If needed, for details, see Tools. |
Scale | Enter the appropriate numeric values for each axis to define the size of the light. Alternatively, click the Scale Tool button and drag the cube axis handles to set the desired size for the light in the Scene Editor. If needed, for details, see Tools. |
Color | Click this field, select the desired light color from the several options provided in the Colors window, and click OK. |
Intensity | Enter a numeric to specify the strength or amount of light produced by the light source. The higher the number, the more light will be shed. |
Range | Enter a numeric value to specify how far the light should be projected. |
Cut Off Angle | Enter a numeric degree value from 0 to 180 to specify the angle of the light beam. |