Movement Nodes
These nodes apply different types movement or motion to an asset that they are attached to. See also Making Characters Jump and Objects Move.
For details on how to add a movement node to a character or object in a game, see Adding, Editing, and Deleting Nodes.
Node | Icon | Description | Customizable? |
Move | Allows the asset to travel in the direction specified in the axis values. | Yes | |
Jump | Launches a Dynamic asset into a direction that is defined in the axis values. | Yes | |
Set Scene Speed | Changes the scene’s path speed. | Yes | |
Motor | Propels a hinge linker object forward. | Yes | |
Path Move | Allows the asset to move forward on a continuous path in the direction of the End Point. | Yes | |
Float | Allows the player to keep an asset afloat before and prevent it from falling to ground level. | Yes | |
Rotate | Allows the asset to rotate along the specified axes. | Yes | |
Bounce | Applies a continuous bouncing motion to an asset. | Yes | |
Wave | Applies a continuous wave motion pattern that shifts an asset into the specified direction then returns it to the point of origin at a consistent speed. | Yes | |
Move In Direction | Moves an asset in the direction specified by a UI Joystick asset in a UI screen. | Yes | |
Glue | Allows a dynamic asset to stick to another asset when they collide, and can only connect to the If Collide node. | Yes | |
Gravitate | Allows a dynamic asset to move and gravitate toward character assets. | Yes | |
Velocity Drag | Applies physics resistance to a dynamic asset’s movement and rotation. | Yes | |
Speedometer | Changes the text on a specified UI Label. | Yes |